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MessagePosté le: Ven 20 Mai 2016 - 21:15    Sujet du message: VRay I.nterior Répondre en citant




VRay Interior > urlin.us/2brg5





In,,the,,absolute,,world,,parameters,,set,,X,,to,,-4891mm,,,Y,,to,,20714mm,,and,,Z,,to,,3502mmAlso,,,within,,,the,,,render,,,settings,,,is,,,sampling,,,which,,,controls,,,the,,,noise,,,levels,,,of,,,glossy,,,materials,,,and,,,shadowsOver,,,our,,,plane,,,create,,,28,,,boxesStart,,,Free,,,TrialDismissAdjust,,,the,,,colour,,,to,,,be,,,a,,,warm,,,colour,,,such,,,as,,,R255,,,G216,,,B111,,,and,,,set,,,the,,,half,,,length,,,and,,,half,,,width,,,to,,,800mmNow,,we,,have,,two,,separate,,objects,,,base,,and,,the,,doorsIf,,,,you,,,,don't,,,,care,,,,about,,,,rendering,,,,time,,,,and,,,,want,,,,best,,,,quality,,,,,choose,,,,brute,,,,force,,,,as,,,,first,,,,engine,,,,and,,,,set,,,,its,,,,subdives,,,,to,,,,305,,,,out,,,,of,,,,5,,,,Moiz,,,,–,,,,December,,,,20,,,,,2013:,,,,You,,,,are,,,,truly,,,,awesome,,,,as,,,,alwaysThis,,,is,,,particularly,,,useful,,,if,,,you,,,are,,,setting,,,up,,,depth,,,of,,,field,,,or,,,motion,,,blur,,,as,,,these,,,settings,,,would,,,increase,,,or,,,decrease,,,the,,,effect,,,whilst,,,being,,,able,,,to,,,maintain,,,a,,,correct,,,exposureOpen,,,,the,,,,scene,,,,(which,,,,can,,,,be,,,,found,,,,here).1.2Within,,the,,falloff,,settings,,set,,the,,top,,colour,,to,,R159,,G160,,B147,,and,,the,,bottom,,colour,,to,,R196,,G197,,B182Under,,refract,,set,,the,,colour,,to,,R80,,G80,,B80,,,the,,glossiness,,to,,0.8,,and,,the,,subdivisions,,to,,28This,,,,is,,,,going,,,,to,,,,speed,,,,up,,,,the,,,,render,,,,for,,,,testing,,,,purpose.1.93.2*,,,,Your,,,,email,,,,address:,,,,*,,,,Enter,,,,the,,,,security,,,,code,,,,shown:,,,,We,,,,are,,,,using,,,,the,,,,V-Ray,,,,sun,,,,as,,,,our,,,,Environment,,,,light,,,,,so,,,,the,,,,simple,,,,portal,,,,light,,,,will,,,,get,,,,its,,,,color,,,,and,,,,intensity,,,,from,,,,the,,,,sunBy,,,,using,,,,Reinhard,,,,colour,,,,mapping,,,,you,,,,have,,,,finer,,,,control,,,,between,,,,linear,,,,and,,,,exponential,,,,In,,,,colour,,,,mapping,,,,set,,,,the,,,,type,,,,to,,,,ReinhardLight,,intensity,,and,,camera,,exposure,,are,,much,,simpler,,to,,set,,up,,and,,adjust,,when,,the,,scene,,is,,correctly,,scaledOne,,,,is,,,,to,,,,decrease,,,,the,,,,power,,,,of,,,,the,,,,lightNext,,,,let's,,,,create,,,,a,,,,simple,,,,box,,,,in,,,,sceneUse,,isolate,,selection,,to,,work,,only,,on,,that,,object,,(ALT+Q),,2MODELING,,If,,correct,,camera,,position,,is,,set,,we,,can,,start,,creating,,some,,detailsPart,,IV:,,Post-processing,,the,,image,,The,,image,,looks,,ok,,,but,,in,,most,,cases,,you,,will,,want,,it,,to,,be,,a,,little,,darker,,or,,a,,little,,brighter,,etcTurn,,,on,,,the,,,Show,,,calc,,,phase,,,option,,,for,,,the,,,light,,,mapSelect,,,all,,,faces,,,and,,,under,,,smoothing,,,groups,,,parameters,,,select,,,"Auto,,,Smooth",,,As,,,we,,,can,,,observe,,,shading,,,isn't,,,correct,,,after,,,auto,,,smoothFrom,,photorealistic,,details,,to,,newly,,created,,imaginary,,worlds,,,the,,virtually,,unlimited,,possibilities,,of,,CGI,,aid,,all,,stages,,of,,the,,design,,and,,planning,,process,,and,,provide,,invaluable,,support,,to,,marketing,,and,,advertising,,strategiesThe,,,VRayDirt,,,map,,,can,,,be,,,used,,,to,,,generate,,,an,,,ambient,,,occlusion,,,pass,,,Render,,,out,,,the,,,beauty,,,pass,,,,the,,,alpha,,,and,,,the,,,two,,,render,,,elements,,,for,,,both,,,scenes,,,at,,,a,,,high,,,enough,,,resolution,,,to,,,make,,,any,,,adjustments,,,in,,,post,,,production,,,easy,,,to,,,completeView,,Product,,Page,,,,,,Due,,to,,Chaos,,Group,,territorial,,restrictions,,,Visual,,Dynamics,,can,,process,,and,,ship,,orders,,for,,this,,product,,within,,Canada,,,USA,,,Mexico,,,Central,,America,,and,,the,,Caribbean,,Islands,,onlyWe'll,,,,return,,,,this,,,,to,,,,1000,,,,for,,,,the,,,,final,,,,renderingRenderWe,,,,do,,,,have,,,,better,,,,shadows,,,,definition,,,,,but,,,,we,,,,can,,,,see,,,,some,,,,splotches,,,,on,,,,the,,,,renderTick,,,save,,,separate,,,render,,,channels,,,and,,,point,,,to,,,a,,,location,,,to,,,save,,,out,,,the,,,beauty,,,pass,,,and,,,the,,,separate,,,render,,,elementsFor,,more,,pictures,,click,,hereSet,,,the,,,Hemispheric,,,subdivs,,,for,,,the,,,irradiance,,,map,,,to,,,8.0,,,to,,,compensate,,,for,,,the,,,increased,,,Global,,,subdivs,,,multiplierExtrude,,selected,,faces,,,remember,,to,,check,,Local,,Normal f5880b0734



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